Ludoya connects board gamers with events in their area. Whether you're looking for a casual game night or hosting your own, this page covers discovering, joining, and creating events. For scheduled games within events, see Scheduled Games. For venue-level operations (QR check-in, floor plans, forms), see Event Operations.
Discovering Events
Using the Location Chooser

- Go to Events in the main navigation
- Look for the Location Chooser at the top
- Enter your city
- Set your distance filter (e.g., "within 10 km")
Searching for Events
Use the search bar to find events by name, topic, or specific games. Results appear instantly.
Viewing Events
List View
- Scrollable list showing host, date, venue, attendee count, available seats
- Sort by relevance*, date, distance or alphabetically
- *Relevance is based on event popularity, distance, and date
Map View

- Events plotted on an interactive map
- Click markers for quick previews
- Great for finding events near a specific location
Event Types
Ludoya has two kinds of event:
Events (General Gatherings)
A general event is a container for an evening or day of gaming. It brings people together around a time and place, and can host multiple scheduled games inside it. Events hosted by organizations on the Club or Business plan can also contain other events as sub-events, enabling multi-track gatherings such as conventions with beginner and advanced streams or all-day club nights split into separate sessions. Examples: a weekly game night at a café, a regular club session, a convention day.
Scheduled Games
A scheduled game is a special kind of event focused on one specific board game. It has its own page, seat cap, time slot, and participant list. Scheduled games can exist on their own ("Looking for 3 players for Gloomhaven this Saturday") or be nested inside a parent event as part of a larger gathering. See Scheduled Games for full details.
Together, an event with scheduled games or sub-events inside it lets attendees browse the full lineup and sign up for exactly what they want to play.
The Event Page

Host Information
- Host Name and Profile Link
- Host Reliability — their track record for running events
Visibility & Access
- Public — anyone on Ludoya can find and RSVP
- Group-Only — only members of the associated group can see and join
- Invite-Only — must be invited by the host
Location Details
- Venue name, full address, interactive map, and distance from your location with directions link
Date, Time & Recurrence
- Specific date, time, and timezone
- Recurring events (premium) repeat weekly, biweekly, monthly, etc. — shown as "Every [day] at [time]"
Images & Description
- Host-uploaded photos and a description of what to expect
Attendees Section
- Total spots, remaining spots, and a list of current attendees
- If full, join the waitlist — you'll be notified when a spot opens, and your position is shown
Scheduled Games & Sub-Events Within
Each scheduled game appears as a subsection showing the game, player count, roles, experience level, estimated duration, and a join button. See Scheduled Games for the full breakdown.
Events created by organizations on the Club or Business plan can also contain sub-events — fully-featured nested events that appear under the parent. Each sub-event has its own page, attendees, and schedule, and can itself host scheduled games. This is ideal for multi-track gatherings where each track needs its own registration, capacity, and lineup.
Games at the Event

Every event has a shared list of the games that will be available to play. Attendees can browse the lineup, reserve a copy for a specific time slot, and see how many other people want to play each title.
Who adds games
- Organizers can add games that will be at the event — for example, copies from the venue's library or titles the host is bringing
- Attendees can add games from their collection if the organizer allows it (controlled in event permissions)
Game availability
When adding a game, the person contributing it specifies how it can be used:
- Free to take — attendees can grab the copy and start a game whenever they want
- Organizer present — the game can only be played when an organizer is around to run or supervise it (useful for heavy rules-teach titles, demo copies, or games the venue wants to keep an eye on)
Internal schedule & reservations
Each game in the list has its own internal schedule showing when it's free and when it's booked. Attendees can reserve a copy for a specific time slot directly from the game's card — avoiding double-bookings and making it easy to plan your evening around the titles you want to try.
"What do you want to play" card deck
Alongside adding concrete games, attendees can express their wishes to play through a card-deck interface: swipe through games and mark the ones you'd like to play at the event. Everyone's wishes are aggregated on each game's card in the shared list, so organizers can see demand at a glance and plan scheduled games around the most-requested titles.
Social Thread
- Attendees can comment, ask questions, and discuss
- Like and reply to create threaded conversations
- Events automatically appear in followers' feeds, the group's feed, and local discovery
Joining an Event
RSVP Statuses
- Going — confirmed attendance
- Maybe — interested but uncommitted
- Can't Go — can't attend
- Invited — the host invited you (pending your response)
- Reserved — the organizer has held a spot for you
How to RSVP
- Go to the event or scheduled game page
- Click RSVP and select your status
- For scheduled games, select your role (Player, Game Master, etc.)
- You're registered instantly
Waitlist
If the event is at capacity, click Join Waitlist. You'll be notified if a spot opens.
Quick Signup (Non-Account Users)
Hosts can allow non-account signups: the person enters their name and email and receives a confirmation — no Ludoya account required.
Calendar Export
Add events to your calendar:
- iCalendar — download a .ics file for Outlook, Apple Calendar, or other apps
- Google Calendar — added instantly, syncs across all your devices
Hosting an Event
Creating an Event

- Go to Events and click Organize Event. You can also do it from a group or organization page if you have permission.
- Enter a title, description, and upload images
- Set date, start time, timezone, and duration
- Set recurrence if it repeats (premium feature)
- Enter the venue name and address — Ludoya maps it automatically
- Choose visibility: Public, Group-Only, or Invite-Only
- Set maximum attendees, enable/disable waitlist, and choose whether attendees can invite friends
Permissions
Control what attendees can do:
- Who can add games — all attendees, only organizers, or group members
- Who can schedule games — same options
- Edit restrictions — can attendees suggest changes?
Managing Attendees
- View who's going, maybe, invited, reserved, and waitlisted
- Invite specific people, reserve spots, remove attendees, or message them directly
- Mark Showed Up / No-Show after the event to track attendance reliability on player profiles
Event Lifecycle
- Open — live, accepting RSVPs
- Closed — registration paused (can reopen)
- Cancelled — attendees notified (can restore)
- Completed — event has happened, view final attendance
Editing an Event
Click Edit on your event page to update any details. Large changes notify attendees automatically.
Tournament Scoring (Club Tier)
If your event is associated with a group, organizers can enable tournament mode to track competitive play across the event.
Setting Up Tournament Mode
- Create or edit an event associated with a group
- Enable Tournament Scoring in event settings
How It Works

- The host tracks scores per player during the event
- Scores are entered as games complete
- A standings table updates in real time showing cumulative scores
- The overall winner is determined by total points across all games
- Scores are global — the same player's score counts the same way across different games
During the Event
- As games finish, the host enters scores
- Standings update instantly
- Attendees can view the live leaderboard
What Tournament Scoring Is Not
Tournament scoring tracks cumulative scores across an event. It does not manage bracket structures, Swiss-system pairings, or round-robin scheduling. It is score tracking only — the host decides how games are organized.
Tips
As an attendee: RSVP early, declare your games, show up, and be social in the event thread.
As a host: Write clear descriptions, schedule games before the event, engage attendees in the thread, mark attendance afterward, and thank your community.
Related
- Scheduled Games — time slots, seats, roles
- Event Operations — QR check-in, floor plans, custom forms, data export
- Groups — community management
- Organizations — venue and store accounts
- Premium — recurring events, tournament scoring, and more
- Live Sessions — running games at your events
- Play Logging — recording results after games