10 Days in Africa

2003 · Travel

10 Days in Africa

Players plan a ten-day tour across Africa using destination and transportation tiles arranged on a personal tray. Each turn draws a tile and may replace one of the day tiles on the tray, then discards either the replaced tile or the drawn tile to one of three face-up piles; tiles cannot be rearranged, only replaced. Journeys must link correctly by three transport rules: foot connections place bordering country tiles side-by-side, air connections pair same-colored countries with a matching airplane token, and automobile connections link two countries plus a third that borders both. The first player to make valid connections for all ten days wins.

Players
2–4 best 2
Playing time
20–30 min
Age
10+
Complexity
1.4 / 5
5.3 on LudoyaEducationalHand ManagementConnections

On Ludoya's tables

Full stats in Ludoya
15
Plays logged
11
Players
5
In collections

5.3/10

from 4 Ludoya reviews

  • Ianthepez4.6

    This is a game that my wife loves and generally goes over well with most people. I think it's a decent game. It seems to me that it's mostly luck, but then my wife goes and wins most of the time. The key to the game is being flexible and willing to kill your best placements in order to give yourself more options.

  • Tom7.2

    Dice Tower Reviews: 10 Days in Africa

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Game facts (players, playing time, age, credits) from BoardGameGeek.