Partnerships and activations

Reach players through play, not banners

Nobody here scrolls past your campaign — they take part in it. Challenges, badges, demos and prize draws that reward playing, measured in plays rather than impressions.

A player’s badge collection with earned milestones
A raffle prize table — Ark Nova as second prize, Cascadia donated by the club

The audience, honestly stated

2.8k+Board gamers with logged playsEach one on a play logged in the app — not registered and gone
6,000+Plays logged per month, in-appAug 2026; growing 84% year on year
2,900+Events hostedGame nights, tournaments and conventions
415Clubs, shops and communities157 have hosted at least one event
A badge catalog with earnable and time-limited badges

Badges

A badge is an ad someone is proud to display

A time-limited badge — play the game, attend the launch, scan the QR at the booth — sits on the player’s profile afterwards. Your campaign becomes part of how they present themselves.

  • Earned by doing. Plays, attendance or a physical QR — never by watching something.
  • Scarce on purpose. When the window closes, the badge is unobtainable. That is why it gets earned.
  • Visible for years. Profiles and the yearly Replay keep the campaign alive long after it ends.
Replay and badges
A raffle prize table with donated games

Raffles and prizes

Prize support that lands on the right tables

Sponsor a club night’s prize, run a draw at a convention, or seed a demo circuit with copies — the raffle machinery makes it fair, visible and effortless for the organiser carrying your brand.

  • Drawn fairly, announced instantly. No hat, no doubts, and the sponsor is named on the draw.
  • Organisers want this. Prize support is the easiest yes in the hobby — you fund what they already run.
  • From one night to a circuit. The same mechanics scale from a bar in Reus to a national series of venues.
How events work

Measurement

Reported in plays, players and places — never identities

Campaign reporting is aggregate: plays triggered, unique participants, geographic spread, repeat engagement. Personal data is not for sale here, which is precisely why the community tolerates campaigns at all.

Demo slots filling up, players bringing friends along

Demos

A demo circuit, booked like theatre seats

Play booths run rolling demo sessions in stores, at conventions, on tour — players book seats, waitlists fill gaps, and every session becomes a logged play attached to the campaign.

  • Multi-venue by design. The same campaign runs across every participating store’s booth.
  • Demo crews see their day. Slots and sign-ups laid out; no clipboard on the stand.
  • Every seat is a data point. Sessions, players reached and follow-on plays, in the aggregate report.
Play booths

Formats

Pick the shape that fits the objective

Launch activation

Badge + demo booth + raffle around a release window.

Catalogue revival

A challenge that puts an older title back on tables for a month.

Sponsored tournament

Your name on a season — pairings, standings and the trophy moment included.

Retail circuit

Demos and prizes across partner venues, one campaign, many rooms.

Event sponsorship

Fund a convention or festival that runs on Ludoya, and be present in its programme.

Creator coverage

Reviews and demo-day content from creators whose audience fits.

How it goes

Objective first, mechanics second

  1. Tell us what winning looks like

    A launch, a revival, footfall for partner stores, a season of visibility. The objective picks the format, not the other way round.

  2. We shape it together

    Which mechanics, which venues or events, what window, what it costs. A concrete proposal, not a rate card.

  3. Run, then read

    The campaign runs on the platform machinery; the report arrives in plays, participants and places.

What it costs

Campaigns are priced per campaign — a one-night raffle sponsorship and a national demo circuit are different animals, and pretending one price fits both would be a lie in either direction. Write to us with the objective and the window; you get a number.

Two commitments, whatever the size:

Aggregate reporting only. Plays, participants, geography, repetition. No identities, no contact lists, no exceptions — including for the biggest cheque.

Campaigns reward play. If a format would interrupt players rather than give them a reason to play, we will say no and propose the version that works. A community that trusts campaigns is the only kind worth advertising to.

Tell us what you want to happen

A game, a chain, a festival, a brand that fits the table — if it involves board gamers, there is a format.

Frequently Asked Questions

Who is this for — only publishers?

Publishers and distributors most often, but also retail chains, conventions seeking sponsors, and brands that fit the tabletop audience. If the campaign gives players a reason to play, it fits.

What does a campaign cost?

It is priced per campaign, by scope: mechanics used, venues or events involved, duration. You bring the objective, we come back with a concrete number.

What do we get in the report?

Aggregates: plays triggered, unique participants, challenge progress, geographic spread, repeat engagement, and organiser participation where venues were involved.

Can we get the participants’ emails?

No. Aggregate reporting is a hard line, not a negotiation. Players who love your campaign will follow your profile — that is the audience you keep.

Can a campaign run in physical stores?

Yes — demo booths, QR-earned badges and raffles all work on shop floors, and multi-venue circuits are a native format.

How far ahead should we plan?

A raffle sponsorship can go live in days. A launch activation wants 4–6 weeks; a multi-venue circuit or convention sponsorship, a quarter. Earlier is always cheaper than urgent.

Can we sponsor Ludoya itself rather than a campaign?

Possibly — that conversation exists, but campaigns tied to play are what we recommend first, because they are what this audience demonstrably responds to.