Partnerships and activations

Reach players through play, not banners

Nobody here scrolls past your campaign — they take part in it. Challenges, badges, demos and prize draws that reward playing, measured in plays rather than impressions.

A player’s badge collection with earned milestones
A raffle after the draw: Ark Nova donated by the café, Heat and Cascadia, each with its winner

The audience, honestly stated

2.8k+Board gamers with logged playsEach one on a play logged in the app — not registered and gone
6,000+Plays logged per month, in-appAug 2026; growing 84% year on year
2,900+Events hostedGame nights, tournaments and conventions
326Clubs, shops and communities157 have hosted at least one event
A sponsor’s launch-week badge on a player’s profile: Harbor Lights Launch, rare, earned by playing it from 19 to 26 September

Badges

A badge is an ad someone is proud to display

A time-limited badge — play the game, attend the launch, scan the QR at the stand — sits on the player’s profile afterwards. Your campaign becomes part of how they present themselves.

  • Earned by doing. Plays, attendance or a physical QR — never by watching something.
  • Scarce on purpose. When the window closes, the badge is unobtainable. That is why it gets earned.
  • Visible for years. Profiles and the yearly Replay keep the campaign alive long after it ends.
Replay and badges
The day’s raffle: 153 entrants, donated prizes with their covers and the name of each winner

Raffles and prizes

Prize support that lands on the right tables

Sponsor a club night’s prize, run a draw at a convention, or seed a demo circuit with copies — the raffle machinery makes it fair, visible and effortless for the organiser carrying your brand.

  • Drawn fairly, announced instantly. No hat, no doubts, and the sponsor is named on the draw.
  • Organisers want this. Prize support is the easiest yes in the hobby — you fund what they already run.
  • From one night to a circuit. The same mechanics scale from a bar in Reus to a national series of venues.
How events work

Measurement

Reported in plays, players and places — never identities

Campaign reporting is aggregate: plays triggered, unique participants, geographic spread, repeat engagement. Personal data is not for sale here, which is precisely why the community tolerates campaigns at all.

A demo stand’s sessions, with seats booked and kept for walk-ups

Demos

A demo circuit, booked like theatre seats

Demo stands run a timetable of sessions in stores, at conventions, on tour — players book seats, the wait list fills gaps, and players log each session as a play attached to the campaign.

  • Multi-venue by design. The same campaign runs across every participating store’s stand.
  • Demo crews see their day. Every table now and next at one desk; no clipboard on the stand.
  • Every seat is a data point. Sessions, players reached and follow-on plays, in the aggregate report.
Demo stands

Formats

Pick the shape that fits the objective

Launch activation

Badge + demo stand + raffle around a release window.

Catalogue revival

A challenge that puts an older title back on tables for a month.

Sponsored tournament

Your name on a season — pairings, standings and the trophy moment included.

Retail circuit

Demos and prizes across partner venues, one campaign, many rooms.

Event sponsorship

Fund a convention or festival that runs on Ludoya, and be present in its programme.

Creator coverage

Reviews and demo-day content from creators whose audience fits.

How it goes

Objective first, mechanics second

  1. Tell us what winning looks like

    A launch, a revival, footfall for partner stores, a season of visibility. The objective picks the format, not the other way round.

  2. We shape it together

    Which mechanics, which venues or events, what window, what it costs. A concrete proposal, not a rate card.

  3. Run, then read

    The campaign runs on the platform machinery; the report arrives in plays, participants and places.

What it costs

Campaigns are priced per campaign — a one-night raffle sponsorship and a national demo circuit are different animals, and pretending one price fits both would be a lie in either direction. Write to us with the objective and the window; you get a number.

Two commitments, whatever the size:

Aggregate reporting only. Plays, participants, geography, repetition. No identities, no contact lists, no exceptions — including for the biggest cheque.

Campaigns reward play. If a format would interrupt players rather than give them a reason to play, we will say no and propose the version that works. A community that trusts campaigns is the only kind worth advertising to.

Tell us what you want to happen

A game, a chain, a festival, a brand that fits the table — if it involves board gamers, there is a format.

Frequently Asked Questions

Who is this for — only publishers?

Publishers and distributors most often, but also retail chains, conventions seeking sponsors, and brands that fit the tabletop audience. If the campaign gives players a reason to play, it fits.

What does a campaign cost?

It is priced per campaign, by scope: mechanics used, venues or events involved, duration. You bring the objective, we come back with a concrete number.

What do we get in the report?

Aggregates: plays triggered, unique participants, challenge progress, geographic spread, repeat engagement, and organiser participation where venues were involved.

Can we get the participants’ emails?

No. Aggregate reporting is a hard line, not a negotiation. Players who love your campaign will follow your profile — that is the audience you keep.

Can a campaign run in physical stores?

Yes — demo stands, QR-earned badges and raffles all work on shop floors, and multi-venue circuits are a native format.

How far ahead should we plan?

A raffle sponsorship can go live in days. A launch activation wants 4–6 weeks; a multi-venue circuit or convention sponsorship, a quarter. Earlier is always cheaper than urgent.

Can we sponsor Ludoya itself rather than a campaign?

Possibly — that conversation exists, but campaigns tied to play are what we recommend first, because they are what this audience demonstrably responds to.