Game night

The night runs itself. You just play.

Who’s coming, what’s on the table, who still needs a seat and who won by three — every question a game night asks, answered by the plan instead of the group chat.

How events work
A game night schedule by hour — tables marked Full or Open, with durations and organizers
A scheduled table: run by a named teacher, 8 of 15 seats taken, experience levels stated

What a plan replaces

1Link to shareThe event page is the invite, the schedule and the RSVP list
SeatsPer table, visibleFull and Open are chips, not archaeology in a chat
AutoWaitlistsA freed seat promotes the next person on its own
0 €For a private nightEvents, RSVPs and schedules are free
Collection filters: player count with Supported, Recommended and Best, duration, age, complexity

Choosing

“We are five, ninety minutes, nothing heavy” is a filter

Start at the shelf: filter your collection by tonight’s player count — supported, recommended or best at — duration, age and complexity, and the debate is over before it starts.

  • Best-at, not just fits. Five players can mean “works” or “shines” — the filter knows which.
  • The group’s shelves count. A club night can browse everyone’s games, not just the host’s.
  • Shelf of shame welcome. Filter to unplayed and finally deal with it.
Collection filters
An event schedule: 11:00 AM and 1:00 PM slots, tables marked Full and Open, 30m to 2h durations

Scheduling

A timeline of tables, not a wall of messages

Give the night a schedule: each game gets a time, a duration and its own seats. Guests see the whole evening by the hour and pick the tables they want.

  • Full and Open at a glance. Nobody writes “is there still room?” — the chip already answered.
  • Real durations. A 30-minute filler and a 2-hour epic coexist on one timeline.
  • One link does everything. The event page is invite, schedule and sign-up sheet; it opens in any browser.
Events in detail
A Blood on the Clocktower table: 8 of 15 seats, run by Dani, players tagged Learner and No experience

Seats

Every table states its welcome

A scheduled game carries its seats, its waitlist, who runs it and the experience level of the table — so “never played” knows exactly where to sit.

  • Someone is teaching. “Run by Dani” means the rulebook is not the newcomer’s problem.
  • Waitlists work alone. A cancellation promotes the next person — no reshuffling by hand.
  • Experience tags. Learner and no-experience seats say so up front; the table fills with the right people.
Scheduled games
A Cascadia score sheet: fauna and habitat categories per player, totals 94, 97 and 86 computed

The finale

Score it on a sheet that does the maths

End the night on a game kit’s score sheet: every category itemised per player, totals computed live, winner crowned — then the play logs itself into everyone’s history.

  • No 1am arithmetic. 94–97–86, category by category, added by the sheet, not by the tired person.
  • It becomes the log. The finished sheet is a logged play in every player’s stats — nothing to re-enter.
  • Kits carry setup too. Community-built kits include setup checklists for before the night starts.
Game kits

Getting started

One night, planned in five minutes

  1. Create the event

    Date, place, visibility — private for the flat, public for the club. Share the one link.

  2. Schedule the tables

    Add games with times and seats; flag who teaches. Guests RSVP to the tables they want.

  3. Play, score, done

    The waitlist manages itself, the score sheet does the maths, and the plays land in everyone’s log.

Honestly

Against the group chat

The group chat can plan a game night. It just also plans everything else, forever, on top of it.

The group chatLudoya
Who is coming Scroll and count thumbs-ups The RSVP list
What is being played “Someone bring something” A schedule with times and seats
Room at the table “Is there still space??” Full / Open chips, waitlists
Who teaches Discovered at the table Flagged on the table
Newcomer-friendly? Hard to tell from outside Experience tags on seats
The final scores A photo of a napkin A sheet that computes and logs
Next morning 47 unread messages Plays in everyone’s stats

What it costs

Nothing for the nights themselves — events, RSVPs, schedules, scheduled games, waitlists and score sheets are part of the free core.

Running nights for a whole club — recurring events, raffles, announcements — is what the Club plan adds; selling tickets to a big one is Ludoya Tickets.

Friday deserves better than 47 unread messages

Make the event, schedule the tables, send one link.

See how events work

Frequently Asked Questions

Does this work for a private night at home?

Yes — events have visibility settings, so a four-friends night at your flat is as valid as a fifty-person club session. Private events are invisible to everyone but the invited.

Do my friends need accounts to join?

The event link opens in any browser, and many events accept sign-ups without an account. Friends without accounts can also be added as named guests and appear in the plan and the logged plays.

How do waitlists actually behave?

Seats beyond capacity queue in order. When someone drops, the first queued person is promoted automatically and notified — the organiser does nothing.

Can people join just one game of the night?

Yes — RSVPs work per table, not only per event. Someone can come at 1pm for the 30-minute filler and skip the epic.

What if plans change mid-evening?

Edit the schedule live: move times, add a table, close seats. Attendees see the current state, because the link always shows the plan as it is now.

What are game kits?

Community-built companions for specific games: setup checklists and score sheets with the game’s real categories that total themselves. The finished sheet becomes the logged play.

Does the night feed our stats?

Yes — every logged play lands in each player’s history and win rates, and the event itself gets a stats page of what was played.