For publishers and distributors

Your games, in the app people log them with

Every play of your game is a moment on Ludoya — logged, rated, photographed. Be present at that moment instead of advertising somewhere else entirely.

Talk to us
A game page with artwork, ratings and play data
Aggregate community stats for one game: 4,437 plays by 2,155 players, average play time per player count

Where your games already live

128k+Plays logged in Ludoya1.3M tracked counting BGG and BGA sync
2.8k+Players with logged playsEach one on at least one play logged in-app — imports and lurkers not counted
+84%Native logging, year on yearAug 2025 → Aug 2026, plays logged in-app
6Rating dimensions per gameFun, interaction, appeal, uniqueness, replayability, accessibility
A game page header with community ratings

The game page

The page players check before they buy

Ratings on six dimensions, real play counts, session photos, shop prices and reviews — your game’s page is where the decision happens, synced from BGG and enriched by every play.

  • Six-dimension ratings. Fun, interaction, appeal, uniqueness, replayability, accessibility — richer signal than one number.
  • Live shop prices. Retailers carrying your game appear right on the page, with prices.
  • Rulebooks attached. Host the PDF; the AI assistant answers rules questions from it, with page references.
Reviews and ratings
A digital score sheet that totals itself

Game kits

The official score sheet, in every player’s pocket

A kit for your game — score sheet that totals itself, setup checklist, round structure — makes every session smoother and carries your name on the table.

  • Scoring maths done right. Your edge cases, encoded once, instead of argued at every table.
  • Setup and teach flow. A checklist that gets new tables playing your game correctly, faster.
  • Multi-language. One kit, playable in every language the app ships in.
What game kits can do

The honest pitch

Players log 6,000 plays a month here. Some of them are yours.

The question is whether your games meet them with a rich page, a proper kit and a demo seat — or a stub.

A play booth running demo sessions of a game

Demos and launches

Demo tables players book like tickets

At a convention or in a store, a play booth runs rolling sessions of your game — seats, waitlists and reminders handled, and every demo logged as a real play.

  • Your team sees its day. Slots, tables and sign-ups laid out for the demo crew.
  • Demos become data. Each session is a logged play with real players attached to your game’s history.
  • Runs under your name. Co-hosted inside a convention, or standalone in a partner store.
Play booths
A catalog of earnable badges

Activation

Badges and challenges that get a game to the table

A time-limited badge for playing your new release, a raffle at the launch event, a challenge across partner venues — reasons to play that reward the players, not interrupt them.

  • Badges players actually want. Earned by playing, shown on profiles, gone when the window closes.
  • Raffles at your events. A prize draw among the people who came and played.
  • Aggregate results, no personal data. You see plays, ratings and reach. Player identities stay theirs.
Replay and badges

Working with us

From catalogue to activation

  1. Claim your presence

    A publisher profile, your catalogue checked and corrected, rulebooks attached where you want the AI answering.

  2. Equip the games

    Kits for the titles that need scoring or teaching help — we will tell you which ones players struggle with.

  3. Activate when it matters

    A launch badge, a demo booth at the right convention, a challenge across partner stores. Sized to the release, priced per campaign.

What it costs

The profile and your game pages cost nothing — they are part of the catalogue being good, and that serves everyone.

Activations — badges, challenges, demo booths, launch campaigns — are priced per campaign, because a small-box launch and a national circuit are not the same job. Talk to us with the release and the dates, and you get a concrete number, not a rate card riddle.

One line on data, because it matters: campaign reporting is aggregate. Plays, ratings, participation, geography of activity — never player identities, never contact lists.

Put your next launch where the players are

Tell us the game and the date. We will come back with what an activation would actually look like.

Frequently Asked Questions

Is a publisher profile free?

Yes. The profile, your game pages, rulebook hosting and catalogue corrections cost nothing. Paid work starts at activations — badges, challenges, demo booths — priced per campaign.

What data do we actually get?

Aggregates: plays over time, player counts, durations, ratings across the six dimensions, campaign participation and geographic spread of activity. Never individual identities or contact details.

Our games are already on BGG. Why does this matter?

BGG is the encyclopedia; Ludoya is where the playing happens — logging, events, demos. The catalogue syncs from BGG, so you are not maintaining two databases; you are showing up where sessions get recorded.

Can we run a demo booth at a convention we do not organise?

Yes — play booths can be co-hosted inside another organiser’s event, run by your team under your name, with the sessions logged against your game.

Who builds the game kit — you or us?

Either. The kit editor is open, many kits are community-built, and for a launch we can build the official one with you so the scoring is right on day one.

What does the AI assistant do with our rulebook?

Answers players’ rules questions from it, citing pages. It reduces the “how does scoring work” traffic that otherwise lands in your inbox or in a bad review.

Can we sponsor an existing community event instead of running one?

Yes — prize support plus a raffle, or a badge tied to plays at the event, are the two lightest-weight ways in, and organisers generally welcome both.