
2020 · Sourcebook (rules/options to enhance play)
100 Reasons to be Committed in the 19th Century
A reference list for roleplaying campaigns set from the 19th century through the late 1920s, covering the mental, physical, and social reasons people could be committed to an insane asylum. Entries address issues such as disease, poverty, mental illness, family conflict, inheritance, criminal accusations, and socially embarrassing conditions, and can be applied to a range of characters and situations. Entries marked with an asterisk are intended for women only.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
