13 More Cybernetic Enhancements

2005 · Sourcebook (rules/options to enhance play)

13 More Cybernetic Enhancements

This PDF supplement provides 13 new cybernetic devices for science-fiction roleplaying games. The enhancements, including an ammo arm and mutation implant, expand existing cybernetics rules and give players and GMs additional options for creating and customizing cyborg characters.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

About the game

Publisher

Expansion for

See them in Ludoya

Game facts (players, playing time, age, credits) from BoardGameGeek.