Acute Paranoia

1986 · Scenario / Adventure / Module

Acute Paranoia

This supplement adds new rules, secret societies, and psychological tests, along with options for using bots as player characters. It includes four new adventures and several additional adventure ideas.

Players
0
Sourcebook (rules/options to enhance play)Progression Tree (Skills, professions, magic abilities, etc.)Dice (Percentile)

Game facts (players, playing time, age, credits) from BoardGameGeek.