Adventure and Game World Design Concepts for Role-Playing Games

2009 · Non-Game Book (but RPG Related)

Adventure and Game World Design Concepts for Role-Playing Games

A reference book of design concepts for role-playing games, covering adventure and game-world development. It presents practical suggestions from the author's perspective, providing Game Masters with ideas and guidance when planning sessions or looking for inspiration.

Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.