Aether & Flux: Sailing the Traverse

2003 · Core Rules (min needed to play)

Aether & Flux: Sailing the Traverse

A d20 System 3.0 roleplaying game that carries medieval fantasy adventures into space. It provides rules for sailing between planets and stars, ship designs and deck plans, shipboard feats and equipment, and the monstrous Ravin species. The book includes the Maelstrom star system, random generation rules for planets and systems, and three campaign eras: Emergence, Exploration, and Empire. Gridless ship movement and combat use counters, a movement puck, and flexible travel times to keep player characters involved in spacefaring adventures.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.