Agent's Handbook

2016 · Core Rules (min needed to play)

Agent's Handbook

Players take the roles of covert operatives working for a secret government program that investigates and contains unnatural threats. The book provides player-facing rules for creating agents, developing their skills and backgrounds, and running tense investigations where clever use of abilities improves the chance of success. Combat and action follow rules that make firefights risky and unpredictable, while a Sanity system tracks psychological deterioration and potential breakdowns. Guidance covers agents’ personal “home” scenes, equipment and assets, and dossiers on federal agencies commonly involved in operations.

Players
0
Complexity
3 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

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Game facts (players, playing time, age, credits) from BoardGameGeek.