Air Magic

2011 · Sourcebook (rules/options to enhance play)

Air Magic

This supplement expands fantasy roleplaying with magic based on air and wind. It includes spells that use air as a weapon, create powerful gusts and thunder, invoke named winds, and explore related storm effects. New class options, including a druidic storm lord, extend the theme beyond the spell lists.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.