
2001 · Scenario / Adventure / Module
Akrasia, Thief of Time
A neglected temple and its surrounding cult reveal the influence of Akrasia, the goddess of distraction, delay, and lost ambition. The material presents a series of fantasy roleplaying vignettes for use individually or together, including the cult’s clerics, legends, treasures, and a new Distractor prestige class. Adventures feature an abandoned shrine with a haunting inhabitant, a wandering servant with a dangerous secret, an inn where travelers may lose their way or gain a boon, devotees plotting against a small town, and an active temple populated by worshipers, creatures, and mystical items.
- Players
- 0
Sourcebook (rules/options to enhance play)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
