Akratic Wizardry

2009 · Alternate Rules (Variant Core Rules)

Akratic Wizardry

A collection of house rules for Swords & Wizardry and other classic fantasy roleplaying games. The rules are designed to support a swords-and-sorcery style inspired by the fiction of Robert E. Howard and Fritz Leiber, while remaining usable individually in standard or old-school fantasy campaigns. The material covers optional changes intended to shape play, character abilities, and the tone of the game.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.