Akratic Wizardry

2009 · Alternate Rules (Variant Core Rules)

Akratic Wizardry

A collection of house rules for Swords & Wizardry and other classic fantasy roleplaying games. The rules are designed to support a swords-and-sorcery style inspired by the fiction of Robert E. Howard and Fritz Leiber, while remaining usable individually in standard or old-school fantasy campaigns. The material covers optional changes intended to shape play, character abilities, and the tone of the game.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.