Any Port In A Storm (Fate Core)

2013 · Scenario / Adventure / Module

Any Port In A Storm (Fate Core)

In the post-Serpentfall world, heroes crossing the Coral Sea by boat or seaplane are pursued by the Japanese commerce raider Hokoko Maru. They seek refuge on Tamakua, a South Pacific island whose shallow harbor keeps the cruiser at bay, but the native village conceals a sinister mystery involving serpents and cargo cults. This Fate Core One-Sheet provides a complete, quick-play adventure, including the setting, situation, and encounters needed to run a South Pacific interlude.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.