
2001 · Sourcebook (rules/options to enhance play)
Arcana: Societies of Magic
A d20 sourcebook detailing six organizations that use distinctive forms of magic to pursue their goals. The groups include a monastic order, a criminal gang with draconic blood, a martial school based on prophecy, an anti-civilization cult, a tribunal enforcing arcane law, and a temple serving a dying god. Each chapter covers an organization’s history, goals, hierarchy, and notable personalities, with new skills, feats, spells, templates, and prestige classes for use in fantasy campaigns.
- Players
- 0
Campaign Setting (game world)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
