Armageddon: The End Times Corebook

2003 · Core Rules (min needed to play)

Armageddon: The End Times Corebook

A near-future world faces an apocalyptic war as an ancient force returns and angels, devils, gods, supernatural beings, and humanity struggle over the fate of the world. Cities are devastated, supernatural factions clash, and the Old Gods walk the Earth once more. This complete roleplaying game includes character creation for power levels ranging from ordinary humans to gods, a universal Unisystem rules framework, weapons and wartime organizations, and metaphysical arts such as magic, necromancy, divine inspiration, and spirit patronage. It details the powers and limitations of angels, immortals, Primal beings, undead, and other entities, with guidance for running stories of war, myth, and horror.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.