
2010 · Sourcebook (rules/options to enhance play)
Arrgh! Thar Be Zombies
This supplement for the All Flesh Must Be Eaten roleplaying game focuses on piracy and the Age of Sail, where privateers and buccaneers face zombies, ghost ships, and voodoo magic. It includes historical information about pirate life, new Qualities, Drawbacks, skills, and Zombie Aspects, plus rules for voodoo Miracles, rituals, fetishes, cinematic sword-fighting, and ship combat. New weapons, equipment, ships, pirate Archetypes, and five Deadworlds support adventures ranging from haunted islands to stranger seas.
- Players
- 0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)
About the game
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Arrgh! Thar Be Zombies with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
