
2005 · Core Rules (min needed to play)
Artesia: Adventures in the Known World
A fantasy tabletop roleplaying game set in the Known World, a setting drawn from the Artesia comic series. The book details its major regions, cultures, histories, creatures, and religions, with illustrations and maps throughout. Players create characters using a LifePath-style system that includes birth omens, star signs, and divine or heroic lineages. Characters can pursue hermetic, folk, and cult magic, alchemy, divination, and abilities tied to the Tarot-like Arcana system. A bestiary and the introductory adventure “The Witch’s Price” provide material for beginning play.
- Players
- 0
- Complexity
- 2.7 / 5
Lifepath Character Generation (Character starts at birth)Dice (Primarily d10)
About the game
- Design
- Art
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
