Artesia: Adventures in the Known World

2005 · Core Rules (min needed to play)

Artesia: Adventures in the Known World

A fantasy tabletop roleplaying game set in the Known World, a setting drawn from the Artesia comic series. The book details its major regions, cultures, histories, creatures, and religions, with illustrations and maps throughout. Players create characters using a LifePath-style system that includes birth omens, star signs, and divine or heroic lineages. Characters can pursue hermetic, folk, and cult magic, alchemy, divination, and abilities tied to the Tarot-like Arcana system. A bestiary and the introductory adventure “The Witch’s Price” provide material for beginning play.

Players
0
Complexity
2.7 / 5
Lifepath Character Generation (Character starts at birth)Dice (Primarily d10)

Game facts (players, playing time, age, credits) from BoardGameGeek.