At Close Quarters

2000 · Scenario / Adventure / Module

At Close Quarters

A tactical combat system for Traveller campaigns and standalone ground skirmishes or starship boarding actions. Combat emphasizes action and reaction, with cautious fighters using cover and quick responses to survive. Rules cover ranged and melee combat, movement, aimed shots, suppression fire, cover, damage and healing, zero-gravity combat, and more. Extensive weapon lists and a quick-reference booklet provide tables, tasks, and actions.

Players
0
Complexity
3 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.