Axis Mundi: The Book of Spirits

1996 · Sourcebook (rules/options to enhance play)

Axis Mundi: The Book of Spirits

A sourcebook exploring the spirit world surrounding the Garou and the World Tree, the spiritual center where rituals are performed. It presents the history of the Pact between shapeshifters and spirits, along with guidance for placating spirits and binding them into fetishes. The book details dozens of spirits, including elementals, Enigmatics, Epiphlings, Naturae, and the broods of great Tribal Totems. Each spirit includes its own story and is ready for use in Werewolf or Mage Second Edition.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.