Beyond the Mountains of Madness

1999 · Scenario / Adventure / Module

Beyond the Mountains of Madness

An Antarctic campaign and sourcebook for 1930s-era Call of Cthulhu, following the Starkweather-Moore Expedition as it investigates the discoveries of an earlier Miskatonic University expedition. The campaign is presented in seventeen chapters, with appendices covering timelines, Antarctic exploration, logistics, vehicles, and related background. Handouts and maps support play.

Players
0
Complexity
4.2 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.