Book of the Manor

2007 · Sourcebook (rules/options to enhance play)

Book of the Manor

A sourcebook for personalizing a knight’s manor in Britain. It presents ways to develop the estate, increase income through farming, herding, logging, trade, or other enterprises, and reflect a knight’s personality through buildings and amenities that support Traits and Passions. The book also covers replacing commoner structures damaged by war, adding improvements, constructing Christian or Pagan religious sites, and expanding or furnishing the manor hall. Rules include the latest manorial economic system, along with guidance on peasants, household expenses, ceremonies, and borrowing money.

Players
0
Skill Based (buy or gain skills)Dice (Primarily d20)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.