Build-a-Foe: Cultist

2026 · Sourcebook (rules/options to enhance play)

Build-a-Foe: Cultist

From publisher blurb: All Hail the..? Your players see the robed figures and do the math: scenery, a health bar in front of the health bar, the easy part before the boss. They are wrong, and so is almost every Game Master who runs cultists as reskinned bandits that break and flee. True believers do not break. That is the idea this book is built on. Build a Foe: Cultist is a 5E-compatible toolkit for building cult adversaries that fight like they mean it. A two-dial engine turns a Level and a Cult Type into a finished foe in under a minute, then layers on Background, Loyalty, and Spellcasting when you want one to matter. The same congregation scales from a back-alley fanatic to a campaign-spanning conspiracy. Inside: six cult types, player feats for hunting them, eight ready-to-run cults, a full sample campaign, a fistful of story hooks, and four complete stat blocks.

Players
0
Level Based (Earn XP and level up)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.