
1992 · Scenario / Adventure / Module
Call of Cthulhu (5th Edition)
Players take on the roles of investigators confronting the uncanny beings and cosmic forces of the Cthulhu Mythos. The game emphasizes mystery, horror and investigation as characters gather clues, face cults and explore ruined sites where traces of ancient, prehuman entities remain. Action resolves through skill checks and dice rolls while sanity mechanics track psychological strain and exposure to the Mythos. The core book contains rules, setting material and tools needed to run scenarios that range from detective-style inquiries to expeditions into buried cities and submarine ruins.
- Players
- 0
- Complexity
- 3.1 / 5
Core Rules (min needed to play)Campaign Setting (game world)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
