Cape May: Vocations Mini-Expansion

2021 · Expansion for Base-game

Cape May: Vocations Mini-Expansion

Players begin by choosing one of two randomly dealt vocation cards, gaining a once-per-game special ability that alters strategy and scoring. The pack adds ten vocation cards and a rule card that integrate with core play to offer new strategic options for development and prestige building. A bonus event card grants all players an extra action during its round, creating a temporary shift in tempo. The cards were originally a promotional pre-order pack and later included in a Kickstarter release.

Players
1–4 best 4
Playing time
60–120 min
Age
14+
EconomicCity BuildingPoint to Point MovementHand ManagementArea Majority / Influence

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Game facts (players, playing time, age, credits) from BoardGameGeek.