
2014 · Expansion for Base-game
Carcassonne: Sheep & Shepherds
Players add hill and vineyard tiles to the landscape and place followers to claim roads, cities, monasteries and fields as in the base game, with new terrain that alters scoring. Hills are created by stacking tiles and act as tie-breakers: a follower on a hill gains priority when players share control of a feature. Vineyards add bonus points to completed monasteries, encouraging disruption of opponents' cloister-building. Shepherds are new field-only followers that let players draw sheep tokens when they expand their pasture or cash in accumulated sheep for points. A small number of wolf tokens are hidden among the sheep, introducing a push‑your‑luck risk to collecting livestock.
- Players
- 2–6 best 2
- Playing time
- 40 min
- Age
- 8+
- Complexity
- 1.9 / 5
About the game
- Publisher
Expansion for
See them in LudoyaExpansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 17
- Plays logged
- 5
- Players
- 46m 40s
- Average play
- 60
- In collections
- 2
- On wishlists
8.1/10
from 14 Ludoya reviews
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.






