C.A.R.D.S. Core Rules

1998 · Core Rules (min needed to play)

C.A.R.D.S. Core Rules

A lightweight roleplaying system for improvised or simple adventures, using a standard deck of playing cards instead of character skills or extensive rules. The deck is divided by suit among the game master and one to three players, with the game master retaining the Jokers; larger groups require a second deck. Play proceeds through shared narration until a conflict arises. Combat and other contests are resolved by playing cards, with lower cards discarded when beaten and winning cards returning to their owner’s hand.

Players
0
Description Based (Narrative more so than Dice)Cards (Standard French-suited deck)'Diceless' (does not use dice or other randomizer)

Game facts (players, playing time, age, credits) from BoardGameGeek.