Chivalry & Sorcery: Warfare & Wizardry in the Feudal Age

1977 · Core Rules (min needed to play)

Chivalry & Sorcery: Warfare & Wizardry in the Feudal Age

A tabletop role-playing game focused on life, warfare, and magic in a feudal setting. It provides rules and reference material for creating campaigns, with systems covering races, attributes, social class and status, equipment, justice, heraldry, construction, knights, warhorses, tournaments, courtly love, and feudal institutions. Players create characters from various classes, advance through experience levels, learn spells, and take part in mounted and mass combat. Rules also cover troop types, movement, commanders, field battles, and monsters.

Players
0
Complexity
4.5 / 5
Sourcebook (rules/options to enhance play)Campaign Setting (game world)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Cards (Tarot deck)

Game facts (players, playing time, age, credits) from BoardGameGeek.