Citybook II: Port o' Call

1984 · Campaign Setting (game world)

Citybook II: Port o' Call

A game-master's aid for nautical role-playing adventures, featuring 22 seaside businesses, more than 70 fully developed non-player personalities, and over 60 scenarios. The material can be used with any role-playing system to create coastal locations, encounters, and plot hooks.

Players
0
Complexity
2 / 5

Game facts (players, playing time, age, credits) from BoardGameGeek.