
2002 · Sourcebook (rules/options to enhance play)
Codex Mysterium (d20 3.0)
This d20 supplement expands magic and spellcasting for fantasy campaigns, with particular ties to the Sovereign Stone setting. It introduces rules for creating custom spells, casting spells from memory without restudying them, and combining the power of multiple wizards. The book includes more than two hundred spells for Elemental and Void mages, new prestige classes, and additional rules for spell creation. It also details the setting’s battle-mages, elven Wyred, mage guilds, Nimran priests, and dwarven Firemages, while remaining usable with other d20 System campaign settings.
- Players
- 0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
