Cold War: Containment

2020 · Sourcebook (rules/options to enhance play)

Cold War: Containment

In the late 1960s, Soviet scientists and Red Army personnel investigate strange phenomena near the site of the 1908 Tunguska Event. Mysterious deaths, disappearances, and creatures in the forest point to a discovery that could shift the balance of the Cold War—or trigger a worldwide disaster. This contemporary horror micro-campaign for 2D6 roleplaying games focuses on investigation, survival, containment, and keeping the secret from the outside world.

Players
0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.