
1989 · Scenario / Adventure / Module
Comedia Infernal
Players take the roles of rival collectors, investigators and opportunists drawn into a theft and a mysterious artifact that summons a dark entity in total darkness. The setting is a 1920s–1930s urban environment where an antiques dealer tries to move a stolen, heavy gemstone through secret contacts and newspaper ads. Gameplay centers on hand-management and hidden information as players gather clues, forge alliances, place bets and move agents across a city map. Actions include investigating locations, intercepting shipments, manipulating public notices and triggering encounters that change when lights go out, while time and police pressure advance toward a final resolution.
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Game facts (players, playing time, age, credits) from BoardGameGeek.

