
1995 · Scenario / Adventure / Module
Coming Full Circle
A Call of Cthulhu campaign set in New England from 1929 to 1939, with four scenarios spanning the period. The investigators face threats drawn from local folklore and superstition rather than the Mythos. The campaign includes rules for creating psychic and medium investigators, along with guidance for using “The Gift” in play.
- Players
- 0
Campaign Setting (game world)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)
About the game
- Design
- Publisher
Expansion for
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 1
- Players
- 3h 15m
- Average play
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

