Coming Full Circle

1995 · Scenario / Adventure / Module

Coming Full Circle

A Call of Cthulhu campaign set in New England from 1929 to 1939, with four scenarios spanning the period. The investigators face threats drawn from local folklore and superstition rather than the Mythos. The campaign includes rules for creating psychic and medium investigators, along with guidance for using “The Gift” in play.

Players
0
Campaign Setting (game world)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

On Ludoya's tables

Full stats in Ludoya
2
Plays logged
1
Players
3h 15m
Average play

Game facts (players, playing time, age, credits) from BoardGameGeek.