Concurrent

2012 · Wargame

Concurrent

A world-conquest game uses a simultaneous-action system rather than standard turn-taking. Players receive starting territories, deploy armies, and secretly record their deployments, attacks, and one possible surge attack each round. Players reveal their decisions, resolve border clashes, mass invasions, and individual invasions with custom twelve-sided dice, then determine any spoils of war and surge attacks. Reinforcements depend on controlled territories, connected empires, continents, and traded card sets. The game ends when a player reaches the agreed control limit of the map.

Players
3–8 best 8
Playing time
120 min
Age
8+
Complexity
4 / 5
NegotiationTerritory BuildingDice RollingArea Majority / InfluenceSet Collection

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Game facts (players, playing time, age, credits) from BoardGameGeek.