Conflict of Heroes: Awakening the Bear! – Russia 1941-42

2008 · Wargame

Conflict of Heroes: Awakening the Bear! – Russia 1941-42

Tactical squad- and platoon-level wargame set on the Eastern Front during Operation Barbarossa. Players command infantry, tanks, and support units on modular battle maps, resolving movement, firing, and terrain effects with a streamlined activation and target-number system that reflects historical strengths and weaknesses. Gameplay uses command resources and interactive activations so unit actions can occur unpredictably, forcing players to balance flexibility and caution. Scenarios range from short one-hour firefights to multi-player engagements, with programmed instruction in the rulebook to introduce mechanics quickly and optional solo rules.

Players
1–4 best 2
Playing time
120 min
Age
10+
Complexity
3 / 5
7 on LudoyaWorld War IIGrid MovementSimulationAction Points

On Ludoya's tables

Full stats in Ludoya
6
Plays logged
4
Players
2h
Average play
5
In collections
1
On wishlists

7.0/10

from 1 Ludoya review

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How do units move — can I move then attack, and how many action points does a move cost?

The provided rulebook only contains full-page map sheets and no rules text, so it does not specify movement/activation or action-point costs (see rulebook pages 1–5).

How is combat resolved — what dice do I roll and how are hits calculated?

The rulebook files available here are map pages only and include no combat resolution rules or dice mechanics (see rulebook pages 1–5).

How do I determine line of sight and range for firing — do woods or buildings block sight?

The published pages for this product are board maps showing woods and buildings but contain no text describing line-of-sight or range rules, so the rulebook pages do not answer this (see rulebook pages 1–5).

How do I set up scenarios and what are the victory conditions for each scenario?

The documents available are only the full-board map sheets and contain no scenario setup instructions or victory-condition text, so the rulebook pages do not include scenario rules (see rulebook pages 1–5).

What do the map symbols mean — what effects do roads, green hexes (woods), tan buildings, rings and dashed lines have?

The map pages visually show roads (grey lines), woods (green hexes), buildings (tan/grey footprints), objective rings and dashed contours, but the rulebook provided has no accompanying explanations of their game effects or terrain rules (see rulebook pages 1–5).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.