Creatures of the Night, Vol. 2

2007 · Scenario / Adventure / Module

Creatures of the Night, Vol. 2

This supplement provides game masters with an assortment of territorial monsters, animals, and unnatural beings for adventure settings. The creatures defend their nests, create magical patterns on the ocean floor, transform intruders, control their surroundings, and alter the weather. Each entry presents a threat that can shape an area and its encounters, provided players venture into the creature’s territory.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.