Cybertechnology

1995 · Sourcebook (rules/options to enhance play)

Cybertechnology

A guide to cyberwear in the Shadowrun setting, featuring a catalog of available cybernetic equipment and information on the practice of cybermancy.

Players
0
Complexity
2.8 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.