
1986 · Scenario / Adventure / Module
Das Grauen von Ranak
Investigating the disappearance of several fishermen, the heroes reach a remote monastery devoted to Efferd, god of the sea. Strange mermen from a volcanic island in the uncharted southern seas have taken control of the monastery and imprisoned its priests and local fishermen. The heroes must rescue the captives before they are sacrificed to a giant calamary worshipped by the mermen. This adventure forms the first part of a four-part Southern Seas campaign.
- Players
- 0
Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
