
1986 · Scenario / Adventure / Module
Day of Al'Akbar
A deadly plague threatens the desert land of Arir, and adventurers must recover the legendary Cup and Talisman of Al’Akbar to create a cure. Players travel through oases and caravan routes before infiltrating the palace of Khaibar, searching for priceless treasures while avoiding Al’Farzikh and his brigands. Strange encounters, deceptive dangers, and seemingly worthless objects complicate the journey.
- Players
- 0
Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
