
1998 · Fantasy
Deadlands: The Great Rail Wars – Cry Havoc!
This rules expansion compiles updates and new material for battles in the Weird West. It consolidates revised rules, abilities, weapons, duels, experienced and veteran troops, and conversions from the roleplaying game. It adds new regions and strange locales, expanded spell lists, Harrowed heroes and powers, and rules for converting Harrowed characters. The book also introduces gadgets, alchemy, and other weird-science devices, including shock weapons, underwater equipment, and steam-powered chainsaws.
- Players
- 2–6 best 6
- Playing time
- 120 min
- Age
- 10+
FightingMiniaturesSimulationVariable Player PowersDice Rolling
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

