
1990 · Campaign Setting (game world)
Death Rock
A century after the first Ogre invasion, the Bloodaxe Alliance returns to the Yetzin Valley. Adventurers must reach the monastery of Eyrie, high above Winter's Teeth Pass, and recover the fabled Crystal of Air before the Ogres and their sorcerous master attack. This Warhammer Fantasy Roleplay adventure continues the Doomstones campaign begun in Fire in the Mountains and Blood in Darkness. Along the way, the adventurers must solve a puzzle left behind by the Dwarf-mage Yazeran.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Progression Tree (Skills, professions, magic abilities, etc.)Class Based (Pilot, Wizard, Scientist, etc)
About the game
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Death Rock with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
