Delta Green

1996 · Sourcebook (rules/options to enhance play)

Delta Green

A modern conspiracy-horror setting that places government operatives and clandestine groups against cosmic horrors and human corruption. Players take the roles of investigators, agents, and specialists who gather intelligence, conduct raids, interrogations, and covert operations while managing cover, resources, and sanity. The book provides a secret history of the 20th century, profiles of real-world intelligence and law-enforcement agencies with character templates, detailed antagonists and organizations, and rules for new skills, spells, weapons, and Mythos tomes. Scenarios, campaign guidance, dozens of NPCs, and biological and philosophical briefings on alien entities support sustained modern-day campaigns.

Players
0
Complexity
2.8 / 5
Campaign Setting (game world)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

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Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.