Der grüne Zug

2016 · Scenario / Adventure / Module

Der grüne Zug

In Peraine 1039 BF, the Aventurian Bardentreffen brings musicians from across the North to Norburg. Amid tales of legendary armor, holy swords, and a war-changing goblin drum, a brutal attack shatters the festival’s cheerful atmosphere and sparks demands for revenge against the long-feared Notmarkers. In this fourth adventure of the Theaterritter campaign, the heroes join a Sewerian military campaign, uncover ancient secrets of the Theater Order, and face their arch-enemy on the battlefield. They may also fight alongside the Adelsmarschallin and shape Bornish history. The adventure can be played as part of the campaign or as a standalone scenario.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.