
2019 · Scenario / Adventure / Module
Der Ruf der Bahalyr
In the settler city of Gerasim, humans and elves live together in peace until a magical cry for help arrives from the forests of Sala Mandra. The heroes join an expedition organized by a school of magic and travel into the elven heartlands, where they must navigate unfamiliar customs, guarded forest clans, and the dreamlike influence of Madaya. This opening adventure introduces the campaign’s allies, enemies, and central themes as the heroes follow the traces of the feysala, the song of life, and uncover the legacy of the star bearers.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
