
1988 · Scenario / Adventure / Module
Don't Take Your Laser to Town
A Yellow-clearance Paranoia adventure set in a satirical version of the Old West, where clones face movie-style frontier clichés, dangerous bots, and questionable historical figures. For 2–6 players, the adventure follows player characters through a series of perilous episodes involving Black Bot and his band of murderous thieves. Marginal notes support recreating the setting with fresh air, stale jokes, and intentionally exaggerated Western conventions.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
