Don't Take Your Laser to Town

1988 · Scenario / Adventure / Module

Don't Take Your Laser to Town

A Yellow-clearance Paranoia adventure set in a satirical version of the Old West, where clones face movie-style frontier clichés, dangerous bots, and questionable historical figures. For 2–6 players, the adventure follows player characters through a series of perilous episodes involving Black Bot and his band of murderous thieves. Marginal notes support recreating the setting with fresh air, stale jokes, and intentionally exaggerated Western conventions.

Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.