Double Tap: The Night's Black Agents Companion

2013 · Sourcebook (rules/options to enhance play)

Double Tap: The Night's Black Agents Companion

This sourcebook expands a modern espionage-horror campaign with sample clues, investigative benefits, spycraft guidance, new maneuvers, Achievements, and optional rules for General abilities. It adds adaptive tradecraft, expanded spytech, weapons and gun gadgets, plus chase rules for hacking, sneaking, tracking, and hunting monstrous masterminds. Directors receive ready-made NPCs, settings, conspiracy-conflict tools, and rules for solo-agent play. New threats include several folkloric creatures and a detailed vampire build, while variant campaign frameworks support Victorian, World War II, and Cold War settings.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Description Based (Narrative more so than Dice)

Game facts (players, playing time, age, credits) from BoardGameGeek.