Dungeon Twister: Master of Time

2006 · Fantasy

Dungeon Twister: Master of Time

A magic-user uses time-manipulation abilities and scrolls to influence play. For 1 AP the character can “stop time,” saving unused actions from the current action card to use on the next turn; only actions printed on that card are storable and a maximum of nine actions can be available in a single turn. The time-stopping ability cannot be used on two consecutive turns and cannot be activated during a turn when previously saved actions are being spent. For 1 AP the character can instead “accelerate time,” forcing the opponent to lose 30 seconds of future planning time (up to 60 seconds lost per opponent turn). Playing with a stopwatch is supported in the basic rules to enforce these effects.

Players
2
Playing time
60 min
Age
11+
FightingExpansion for Base-gameSecret Unit DeploymentAction PointsTile Placement

Game facts (players, playing time, age, credits) from BoardGameGeek.