Dungeon Twister: Room P1

2005 · Fantasy

Dungeon Twister: Room P1

Players explore a modular dungeon room featuring hazardous terrain and a single-use treasure site. Movement must negotiate Giant Grinders—deadly obstacle squares treated like rifts that flying figures may pass over but not stop on, and that block some ground-based movement unless a rope and two attachment points are used. Pipes function as special floor spaces with conditional access based on a character’s unmodified combat value: low-combat figures move and stop normally on Pipes, mid-range figures may cross but not stop (stopping breaks the Pipe and causes a fall), and high-combat figures immediately break Pipes and die upon entering. One Arch‑Mage Treasure square provides a loot token that a character may pick up for 1 AP; each treasure square can be looted once per discovery and is otherwise a normal floor square for movement and sight.

Players
2–4 best 4
Playing time
60 min
Age
11+
FightingExpansion for Base-gameSecret Unit DeploymentAction PointsTile Placement

Game facts (players, playing time, age, credits) from BoardGameGeek.