Dungeon Twister:  Room P3

2007 · Fantasy

Dungeon Twister: Room P3

This scenario places a magic Reflecting Pool at the center of a small chamber ringed by three-dimensional dolmen obstacles. Seven dolmen squares surround the pool, with one normal floor square providing access. Any character that enters the Reflecting Pool immediately ends movement and becomes immobilized in meditation: treated as wounded for actions, with a combat value of 0 (the Ghost and Specter follow the same restriction). While meditating, a character may spend 2 AP to activate the rotation gear of any “natural” room (rooms that contain at least one tree or vines), causing that room to rotate a quarter turn in the indicated direction (Mekanorks rotate oppositely).

Players
2–4 best 4
Playing time
60 min
Age
11+
Complexity
3 / 5
FightingExpansion for Base-gameSecret Unit DeploymentAction PointsTile Placement

Game facts (players, playing time, age, credits) from BoardGameGeek.